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*The History Of Video Games Home Depot
*The History Of The Video Games
The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for recreation. In the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. Esther Wright is a PhD candidate at the University of Warwick’s History Department. Her research explores the representation of American History in the video games developed and published by Rockstar Games, and the ways in which they are promoted. Image: Publicity image for Assassin’s Creed Origins via Flikr. The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World by Steven L. Kent (Goodreads Author) 4.11 avg rating — 2,312 ratings.History of Video Games
The history of video games outlines a dramatic evolution over a relatively short period of time. The first home video console was available in 1972. It was called the Magnavox Odyssey, but was known by many as the brown box. This system was unique in that it was battery powered and was analog. However, it was not a huge market success.
The history of video games brings us to the home Atari PONG unit in 1975. Atari was a huge success casing Magnavox to give it another try with the Odyssey 100. There were two built in games featuring tennis and hockey. The console had fixed knobs and did not have on screen scoring.
Magnavox went on to release an Odyssey 200, 300, 400, and 500 between 1975 and 1976. Atari also contributed to the history of video games with Super PONG.
Many different versions of the at home game console were released between 1975 and 1984. However, 1985 saw the introduction of the first Nintendo Entertainment System. The NES had a huge impact on the history of video games. It had removable game cartridges and detached controllers.
Then in 1986 Sega decided it was time that they released an at home video game console of their own. The Sega Master System had superior graphics and better sound quality than the NES, but still failed to sell as many units.
However, the Sega Genesis was released in 1989 and knocked the NES off of its throne. Nintendo fought back with its Super Nintendo Entertainment System in 1991. Sega and Nintendo continued to battle for the top spot in the history of video games by coming up with upgraded system such as the Nintendo 64 in 1996, and the Sega Dreamcast in 1999.
Sony decided to enter the video game console market in 1995 with their Playstation, and the Playstation 2 in 2000. They were the market leaders until Microsoft joined the race, releasing the first X-Box in 2001 and the X-Box 360 in 2005. Sony then released their Playstation 3 and Nintendo followed suit with the Nintendo Wii.|source:HereJan 9th, 2018The History Of Video Games Home Depot
The legend of Pong, the one-dot and two-paddle sensation that mimicked table-top tennis, was the granddaddy that led to the establishment of Atari and the video-game craze.
More than 8,000 Pong stand-up arcade cabinets were sent out into world in the two years following the games release in 1972. These addicting consoles brought kids in groves to the stores and restaurants that had the game. With pockets full of scavenged quarters, these youngsters played at the rate of $35-$40 per day, per machine.
From those innocent early days, the world has grown to 2.2 billion gamers, and 50 years of gaming has brought video game companies revenues close to $109 billion.
Pong put Atari on the map, and led to the creation of the mass-marketed game console. By 1977, 27.6 million Atari sets were in homes across the world, and gave Steve Wozniak and Steve Jobs something to do while they figured out their computer company Apple. The two techno-geniuses built the Atari game Breakout in their spare time, and Woz says that the game influenced the design of the Apple II.
During the 1980s, Pac Man and Mario Brothers stole the hearts of every adolescent, who went on to buy the first Nintendo Gameboy in 1989, and the Super Nintendo in 1991.
Today, 43 percent of games are played on a mobile device, 31 percent of gamers use an at-home console, and 23 percent use a PC. More importantly, 71 percent of parents now believe that video games positively influence their children’s lives, which is quite different from the 1990s when parents consistently banned their children from games like Mortal Kombat and Doom as the debate regarding game violence and its affects on children reached its peak.
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